armored core vi
Engadget Podcast: Is Sony's PlayStation Portal a huge mistake?
This week, Sony announced the PlayStation Portal, a $200 handheld that can only stream games from your PS5. In this episode, Devindra and Producer Ben Ellman try to figure out what the heck Sony is doing. Is the Portal something gamers actually want? Or did Sony completely miss an opportunity to build a better portable? Also, we discuss why we're excited for Armored Core VI and some serious big mecha action.
- Information Technology > Communications > Mobile (0.47)
- Information Technology > Artificial Intelligence (0.38)
Armored Core VI review: FromSoftware's latest challenge is surprisingly approachable
Before becoming a household name in gaming circles, he cut his teeth working on the studio's long-running Armored Core series, serving as a planner on 2005's Armored Core: Last Raven and then as director on Armored Core IV and Armored Core: For Answer. Following the success of Demon's Souls and Dark Souls, FromSoftware went on to release two more Armored Core games, though Miyazaki wasn't directly involved in those projects. Since then, the studio has been busy building on the Souls series, culminating with the runaway success of Elden Ring. Now, for the first time in nearly a decade, From is revisiting its mech franchise. Armored Core VI: Fires of Rubicon also marks the directorial debut of one of the studio's most promising up-and-coming talents -- Masaru Yamamura the lead game designer on Sekiro: Shadows Die Twice, and a designer on Bloodborne. Armored Core VI is not a Soulslike, but a lot of its best ideas feel informed by Sekiro and Bloodborne.